I made a Blob Shooter Game- Devlog #3
A few days ago I finished my third prototype. A very scrappy and little shooter where you got to eliminate a horde of red orbs. There isn't a win or lose state in this game. If you get all the orbs, your simple box friend will remark that you're a great shooter. If not, they will lament at spending all day cleaning up gunk.
Bug Fixes: Fixed issue where the slime orbs moved impossibly slow. How fast objects moved on my computer during testing did not match what other computers experienced on WebGL.
If you played this updated version of the game before today, you will be happy to note that I fixed an issue where the orbs moved a lot slower than what I witnessed on my own computer system.
Here are the things I did in this prototype:
- Explosion physics.
- Movement through Impulse force.
- Calling Trigger Events through the Unity animator.
- Hard coding dialogue and in-game events without the use of Coroutines.
- Fancier animations through the Unity Animator window.
Overall, my experience working on this rewarding but taxing. The payoff was super nice, but towards the end, I struggled to keep track of booleans, called methods, and which objects needed to be hidden/enabled from the start in order to work properly. I'm sure there is a much better way to organize things in the future. This will also be the last time I utilize the dialogue script that I carried over from prototype 2. It's bogged down now with if statements and scene checks and I don't want to cause more bloat! Still, like with all the other prototypes, I'm stoked about finally getting around to making nice art assets for it. Now it's on to the next and final project. A very simple project where I'm more focused on the atmosphere of the scene than any serious programming stuff.
Files
Doogies Toybox!
W.I.P- A summer long game project
Status | Released |
Author | MagicDoogies |
Genre | Interactive Fiction |
Tags | 3D, Cute, Furry, Low-poly, No AI, Short, Unity |
More posts
- Programming done! On to the art- Devlog #44 days ago
- Character Concepts + Second Prototype - Devlog #275 days ago
- Getting Started- Devlog #191 days ago
Comments
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Gun Prototype DONE, Let's fucking gooooo!!!!